And while it’s true that this is technically possible, in reality this journey to the stars isn’t as interconnected or vast as this claim would suggest. In the months leading up to release, Bethesda head and Starfield creative director, Todd Howard, famously promised players on PC and Xbox Series X|S the opportunity to explore 1,000 planets. READ MORE: Starfield tips: best graphics settings and get one of the best suits in the game early But the most refreshing – and in some ways annoying – thing about the space RPG is that it’s not as vast as players were led to expect. They certainly won the battle for market and mind share with Starfield – I can’t watch YouTube or walk down the street without seeing an ad. Admittedly, after a so-so year of AAA console exclusives (need I mention Redfall?) and constant tussles with global regulator authorities due to the Microsoft Activision deal, the bigwigs over at Xbox really needed a win. I don’t think I’ve ever seen as hype cycle as fervent or out of control as the one for Starfield. Bethesda’s highly anticipated space RPG is not as vast as we were led to believe, but I'm totally fine with that.
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